His first mission will involve you piloting a prototype submarine around the lake. Arthur is tasked with controlling the submarine in the pond filled with mines. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! 16. Im Video oben ab 0:00 Zunächst einmal müsst ihr in der Story Kapitel 4 erreicht und hier die erste Mission „Die Freuden der Zivilisation“ abgeschlossen haben. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. Head to the park located southwest of Saint Denis to trigger a cutscene. Take a look around the lab. This mini-game lasts 2 rounds. He wants to demonstrate his new remote-controlled gear to some potential investors. He says Dragic like an English-speaker would, with a soft G sound and a C sound at the end. Close. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. Use the detector you have to find the electrostatic fields and place the conductors. Marco Dragic glitch? Feuert diese auf die überall verteilten B… To do so, you must return to the mining village of Colter, where the game prologue took place. Head back to the workshop. After that, you can go back to the scientist. Keep Distance From Mines. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. The first one will be near the quest marker, the second is at the top of the hill ahead of the first, and the third is east of the second by a tree. It's the one where he wants you to visit his lab at the northernmost point of the map. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … Remember to keep a safe distance from explosions. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. The robot can be found to the far northwestern edge of the map. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. Then start climbing to the top of a neighboring mountain. You need to go into the hills nearby while keeping an eye on the Detector. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. In each round, you need to destroy 4 battleships using the remote-controlled sub. The first meeting with the professor can happen after making enough progress in chapter 4. His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. You need to arrive during nighttime for the mission to progress. You need to search and loot the lab, where you'll find a note regarding the robot and an electric lantern. Watch the cut-scene during which the scientist “revives” his automaton (robot). To do this, activate the left one first, the right one second and the middle one last. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. Then start climbing to the top of a neighboring mountain. Arthur must place lightning conductors in the right places. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. You'll find the robot sitting on the edge of the cliff, sadly mumbling "papa" to itself over and over. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. Erst dann könnt ihr „Ein kluger Junge“ starten. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. You need to go to the lake on the west side of the city, a bit north of the stables. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. Required fields are marked *, Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. You’ll find that Dragic has been murdered, and the robot has been stolen. In order to advance to the second part of the mission, Arthur must again receive an invitation from the mayor by post. Watch out for the mines and stay away from explosions. You need to manipulate the levers so that all the lights are on at the same time. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. The first meeting with the professor can happen after making enough progress in chapter 4. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. Aron is also a massive fan of Rockstar Games' other smash hit, Grand Theft Auto V. You can find Aron on, © 2020 RDR2.org is an unofficial Red Dead Redemption 2 fan site and is in no way affiliated with, Red Dead Redemption 2 Is Steam's Game Of The Year, Start The Year With Collector & Naturalist Bonuses In Red Dead Online, The Holidays Have Come To Red Dead Online. Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). Destroy the targets, and go back to the “port”. Operate the switch as follows: the two side switches, then the middle switch. Marko Dragic, RDR2's Nikola Tesla-esque analogue, is one of the game's very best strangers. In order to complete Marko Dragica’s story definitively, return to his laboratory after two days in the game world (you can speed up the passage of time using the beds). Marko Dragic is a stranger who will start giving you missions early in Chapter 4. Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. Your email address will not be published. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. Red Dead Redemption 2's A Bright Bouncing Boy Strangers mission centers around inventor Marko Dragic, and … In the first part, Arthur has to control a remote submarine twice. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. Marco Dragic glitch? I finished his second mission while I still was in Chapter 5 and always kept looking at the map checking if a third mission appears. Both are from Serbia and both were active in the USA around the same time. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. You will find the automaton you are looking for next to Colter, in the place shown in the pictures above. The light will flash quicker as you near a rod location and turn solid when you've reached it. Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. Every procedure must start with him using the detector (hold the aim button). The second part of the mission is in the far north of New Hanover. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt Head in that direction. A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. The quest isn't finished yet. The quest marker should appear near the small pond in Saint Denis. Marcelle agrees to give the invention a c… To unlock the Artificial Intelligence trophy in Red Dead Redemption 2 you need to complete the three Stranger missions involving Marko Dragic, not a straight forward task as you rarely have cause to go anywhere near the mission spawn points. The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. Here, the control panel will be a little puzzle. In early Chapter 4, a new Stranger can be met in western Saint Denis. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. Schritt 1: Geht zum Startort und macht Marcos erste Mission „A Bright Bouncing Boy – I„. The quest marker should appear near the small pond in Saint Denis.In the first part, Arthur has to control a remote submarine twice. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. Why do side missions keep disappearing in Red Dead Redemption 2? To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. It lies northwest of Annesburg. To do so, you must return to the mining village of Colter, where the game prologue took place. This mini-game can be made easy by moving really close to the battleships since the explosive radius of the torpedoes is tiny allowing you to fire from up close to ensure accuracy. The goal is to sink the ship models – do that with torpedoes. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. The invitation should arrive about 24 hours after the completion of the first part of the task. Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. Arthur must now climb the tower. He is located at the pond in the park. Marko Dragic is an inventor of Southeastern European descent. You need to use the torpedoes to sink model battleships while avoiding the mines. Archived. This is the north-western corner of the world map. Climb up the ladder. Has anyone else not been able to start the “A Bright Bouncing Boy-II” mission with Marco? Posted by 2 years ago. You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Because they suspect this gear could be rigged of some sorts, they ask for someone with no understanding to operate and demonstrate the new tech … Return back to the lab. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt You will need to place lightning conductors in electrostatic fields. Not to mention our comprehensive cheat codes section. The most precious item is the Electric Lantern. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. The mines in the pond are magnetic and if you move too near them, they will follow you. Based on Nikola Tesla, Arthur Morgan meets Dragic in Saint Denis and ends up helping him with his inventions. Check all entrance doors to the building to be sure. This channels the conducted electricity into the laboratory. He immigrated to America at a time prior to 1899. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! The quest is now complete. Here’s how to uncover one of Rockstar’s nods to classic sci-fi, and find Marko Dragic and the robot in Red Dead Redemption 2. You will now have control of a boat on the lake. Keep moving until the detector’s lamp lights up completely (see the picture above). Once you've started this mission, Marko Dragic will instruct you to sail his small boat in the pond: 2: Follow the on-screen prompts to shoot the boats in the pond - you need to complete 2 rounds of this : 3: Once you've sunk all the boats, a cutscene will trigger: 2. It is given to the player by the Saint Denis resident Marco Dragic, and to start the missions the player has to have reached Chapter 4. Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Arrive here during the night. A Bright Bouncing Boy is a multi-part side quest available in Red Dead Redemption 2. Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. Rockstar. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. To do so, you must return to the mining village of Colter, where the game prologue took place. Go down. In a cutscene, Dragic invites you to his laboratory as a reward for your help. As before, reach the back entrance of the mayor's property during the night hours. Avoid the mines – they work like a magnet and can start to move slowly towards your boat. Loot the lantern and head out to search for the robot. Repeat the same task on moving sailboats and destroy them. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. Arthur decides to help professor Marko Dragic in conducting his experiment. Künstliche Intelligenz . One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Your email address will not be published. But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. Take a look at the console with three switches located on the upper balcony. You can also use the torpedoes to destroy mines at a distance to clear the way ahead and prevent a collision. You need to go to the lake on the west side of the city, a bit north of the stables. This involves setting up conductors for Marco's Lab. Return back to Marko once all three are placed. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. Sink all the ships and go back to the port. Marko Dragic? It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. The next meeting with the professor is in Doverhill – go to the large building near the railway tracks in the northern part of the map. When you have returned, Dragic will ask you to activate the energy device at the top of the tower of his workshop. He's locked himself into his workshop and communicates with Arthur via microphone. If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. Repeat this process with two other conductors. No wanted level or bounty in the area. Use the ladder. Destroy the stationary warships while avoiding the mines, then return the boat to the dock. Then start climbing to the top of a neighboring mountain. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. Next, climb the tower opposite the lab entrance and inspect the switching array. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. By Kirk McKeand, Friday, 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit. Nach einer längeren Zwischensequenz sollt ihr ein kleines Boot auf dem Teich steuern, welches mit Torpedos bestückt ist. After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. In the first round, they are stationary but move around in the second. S card and walerian ( rare alchemical component ) the Fate of Dragic. Guide, we ’ re going to explain how to Complete 10 Stranger strands. The most electricity USA around the lake do so, you probably noticed that machine! 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